Monday, 26 March 2012
Tuesday, 28 February 2012
Virtual Icons
2012 is the year of mobile. Of course, so was 2011, and 2010, and every year since the first internet enabled phones came on the market.
But 2012 is definitely more interesting for mobile, because of the mesh this particular medium – and I am calling it a new medium – is now able to lay over reality as we experience it.
We have all seen the way citizens around the planet used their mobile phones to film and upload footage at demonstrations throughout 2011. Looking at the resulting footage on YouTube, one might even be tempted to say the filming and uploading was the action: for every tiniest bit of police interaction, hundreds of citizen-journalists raised their mobile phones to record the event.
Games will be the leaders in the sector, defining the medium itself. It’s one thing playing a game of shoot-em-up in an imaginary 3D world, it’s something else playing it on your iPad, shooting fictional characters that appear on your screen while you run around the corridors of your own house. On your tablet, a ghost may appear sitting at your kitchen table, using the perimeter and lighting set-up of the real space as you walk around it.
Such interaction would, once and for all, enable the platform to truly become a medium in its own right, with its own, intrinsic idiosyncrasies that stimulate a user engagement of an entirely different kind.
A simple adaptation of this technology for the luxury sector would be a printed paper strap that shows the user what a particular watch might look like on his wrist: just wrap the strap around your wrist, point your phone camera at it and see a 3D file of the watch around your wrist instead. This way, online watch retailers could replicate the in-store experience of trying on a watch.
From here, it’s only a small step thinking that augmented information could be networked, searchable and shareable, enabling you the kind of interaction with reality that is normally associated with web 2.0 websites. Were you ever enchanted by the way experts on Antiques Roadshow manage to weave stories around the antiques placed in front of them, enhancing the emotional connection we have with them? If you were, then you will understand the true potential of this technology and the relevance it has to the luxury sector, a sector in which objects are always iconic, always imbued with some kind of information that reinforces our emotional connection with them.
Tuesday, 27 December 2011
Digital Artisans
Digital Artisans
This month sees two interesting acts being debated in the US Congress, called the SOPA (which stands for "Stop Online Piracy Act") and the Protect IP Act. While they're still being debated, it turns out a judge in Nevada has already taken it upon himself to start the most radical repossession of internet domains to date, acting upon Chanel's request to divert 600 domain names from their owners, who are suspected of either selling counterfeits or linking to sites selling counterfeits.
I won't go into the details to describe the futility and absurdity of such actions, since I already covered the subject in great depth in a previous article called "Countering the counterfeits". Needless to say, however, that - whilst they will do some damage to our online freedoms, as well as increase the barriers of entry for perfectly legal new market entrants (thus jeopardising the great contributions to the world that will be made by the next Google or the next Twitter) - these acts, whether right or wrong, will do nothing to stem the tsunami of transformation which started in the early 90s and is very far from seeing its peak...
Indeed, the digital flow is soon going to be a much bigger flow than the one between buyers and sellers of products and services. This is not just a simple rewiring of product distribution networks: the very products themselves which our customers are buying online will soon be nothing more than "embodied data", thanks primarily to the exponentially increasing capabilities of 3D-printing.
3D-printing has yet to receive the amount of mediatic exposure it deserves, considering the huge impact it will have on manufacturing. Simply put, it is the technology that enables 3D object files created on a computer to be "printed" into real, physical objects. This printing can happen at a prototype developer's end, or at a manufacturer's end, or at a final consumer end. There may be a difference in scale, but all 3D-printing processes effectively work as follows: a printer spurts out tiny amounts of raw material, say, a plastic paste or a metal powder onto a base, aggregating more and more material until the object has been created into the shape it is supposed to be. You could think of it like a computerised pottery wheel, only instead of clay pots, the 3D-printer creates anything from furniture to tableware to automobile parts. Need a new lampshade to match your new dining table? 3D-print it. Need a new cylinder or brake pad for your car? Email the part's 3D file to your mechanic and get him to print it out.
Now, it may not be immediately obvious how this will impact the sector. The first result is, of course, that it will open the gates for low-cost prototyping and product development. However, that would just be scratching the surface.
You may remember, in a previous column, I described Belgium as the YouTube of beer: thousands of small producers watching each other's products and methods, looking for ways to improve their own, in constant dialogue with their audience the way music bands are with their fanclubs, without the constricting denomination system you have in, say, Champagne, where the rules of wine production have been set in stone, a protectionist system that is clearly to the long-term detriment of the producers themselves as the rest of the world continues to evolve new and better methods. The result, for Belgian beer, is a constantly evolving, constantly improving aggregate product.
With this in mind, imagine an online space, similar to YouTube, in which producers get to upload 3D files they have created or "mashed up" from other people's designs, and viewers get to comment and enter into a direct dialogue with creators and with each other. After a while, you would get the same kind of memes and internet phenomena we have seen on YouTube and Reddit, only instead of movies, they would be files that are at any moment able to be turned into real, physical objects!
Just as you have very popular creators of video content on YouTube today, who do not need any kind of television deal to "make it big", so you will have a worldwide popular designers creating the kind of products which today require the economies of scale of large established companies to be produced at an affordable cost. In many sectors of manufacturing, the effect will be similar to that witnessed in the music sector, where the direct connection between bands and fans is increasingly turning the big labels into a thing of the past. Here again, the digital medium will have made possible a "retour aux sources" for the luxury sector: a return to the values of individualism and craftsmanship. The digital revolution will have brought about the return of the craftsman, the digital artisan.
Visit the Gallé website at www.galle.com.
Monday, 26 September 2011
Luxury Humans
Saturday, 27 August 2011
Countering the Counterfeits
Wednesday, 25 May 2011
Bitcoin: a designer's point of view
"Bitcoin: a designer's point of view" was first published in the May 2011 edition of Luxury Briefing, the luxury industry's trade magazine.
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BITCOIN - A designer's point of view
by Alexander Gallé
Every now and then an idea comes online that you just know has all the potential to create a huge dent into the fabric of the universe.
Sometimes, the idea and its execution are so perfect that they propel themselves directly into the world, straight to the top. Such is the case of HTML itself, for example, or of hugely successful companies like Google and Facebook, which define new steps in how we interact with information and with each other.
Other times, the idea is there, but its initial form has a weak spot which later gets perfected by like-minded players coming further down the line. Napster was such an idea: it had some weak spots (which led to its downfall), but completely revolutionised the music industry by introducing peer-to-peer filesharing to its consumers, opening up the way for Gnutella, for example, which was already quite popular while the judges were still trying to figure out what Napster's weak spot actually was.
Bitcoin is such a big idea. The only thing we don't know yet, at this point, is whether it is big in its current execution, or whether it just sets the paradigm for other players to play within.
To give you an idea of just how big it is, I'll need to explain a little bit about monetary economics. Please note, no ideological point is made here, just an observation of how a system will exist simply because each individual user within it will see personal benefit in using it.
Now... The key difference between Milton Friedman and Friedrich Hayek - two free market economists - is that Friedman advocated that, in order to ensure the free market's stability and continuity, government should focus its efforts on the policy of dictating the quantity of money supplied to the market, and its price (i.e. the interest rate set by a central bank).
Hayek, on the other hand, argued that it is illogical to advocate the benefits of the free market but then advocate that the one product everyone sells and buys when they're buying and selling their own goods - i.e. money - should have its own supply and price dictated by a centralised bureau. This, in Hayek's view, was akin to saying that, just because everyone needs food to work, you can have a free market in labour but that you should "stabilise" it by controlling, Soviet politburo-style, the supply of food workers need to perform their labour. Central control of food led to huge famines in the Soviet Union, and central control of money leads to the economic woes we experience in the West. If money is a product like any other, it too should have its supply and prices dictated by the free market.
In other words, Hayek advocated the superiority of a money separated from sovereignty. He had a point: monetary policy is always being advocated to satisfy some other economic goal, rather than simply to ensure that the money itself be as good a product as possible. If money is a product like everything else, its evolution should follow the same evolution dictated by users' feedback and competitors' innovations, just like any other product. If a particular type of money is, as a product, superior to its competitors, it'll be in consumers interest to prefer it over others, until something better comes along. Such superiority can not be achieved if the quality of the product is always compromised by political goals, or by economics goals other than the quality of the product itself.
Enter Bitcoin, the world's first peer-to-peer online currency, which is only a couple of months old. Online currencies have been attempted before, of course: when Paypal started out, the goal was actually to create a private online currency people could use just to buy things online. It's only when site users started enquiring about this other thing - the online payment processing tool Paypal were promising would come soon on their website - that Peter Thiel and his partners decided to put their online currency ideas on the backburner and focus on this opportunity instead.
But nothing is as powerful as an idea whose time has come, and ten years later it is very clear that Paypal would have never been been as good an online currency as Bitcoin. This, for the simple reason that Bitcoin is decentralised: it's peer-to-peer. Transactions in Bitcoins are done entirely between buyers and sellers, just like cash, not relying on any third party to process the payment. In that sense, it's the closest thing to cash you can have in an online environment. Unlike cash, however, there isn't even a "central bank": the total quantity of Bitcoins is dictated by an algorithm that has nothing to do with a particular country's need to boost exports, support its mortgage-paying voters, or other factors that are nothing to do with the money's quality itself.
There was a time, centuries ago, when all money was peer-to-peer, a time when money's quality as a product wasn't dictated by anything other than the vast number of individual users preferring one type of medium of exchange and store of value over another: gold. Bitcoins are more akin to gold than anything else. The idea that the adoption of Bitcoins would lead to some kind of new gold standard is, however, entirely mistaken: a gold standard is about dictating and maintaining a fixed price between gold and one's currency (whichever one you think of as the numeraire), when the whole point of Bitcoins is that their price will simply be dictated by demand and supply, along with any other competing currencies. As for Bitcoin's security: the encryption systems used are the SHA-256 and ECDSA-256 algorithms, used by the majority of mainstream banks, which would require the invention of quantum computers to be unlocked within a human lifetime - at which point, of course, Bitcoin (or another company) could simply create a quantum encrypted currency.
What this means is that we now have a secure medium of exchange which is designed to be independent of economic motives other than its own quality (which can itself be improved like any software in v.2.0, v.3.0, etc.). It has the same potential to act as an international reference point as precious metals, but is entirely non-physical and usable in online trade. It is designed to be as easy to transfer accross the planet as sending an email, and without any mark-ups to distort its spot price.
Truly a design and technology breakthrough, then, a product in a class of its own. Like any design, however, the only really important measure is how people interact with it. Let's see how it catches on...
Visit www.bitcoin.org
Visit www.galle.com
Wednesday, 23 February 2011
Cercle des Grandes Maisons Corses: brand identity and website
Gallé Studio design brand identity for the Cercle des Grandes Maisons Corses, the Corsican hotel and travel services association. The Gallé studio in London presented yesterday the graphic communication (visual identity, graphic charts and website) for the Cercle des Grandes Maisons Corses. The association's marque is a deer on a red background representing the sun. The concept is entitled "U Cervu Rossu" - the red deer itself being a species unique to the island of Corsica which, in the 80s, was in danger of becoming extinct but has since experienced something of a rebirth thanks to the creation of protected national parks on the island.
Le studio Gallé à Londres a présenté hier la communication (identité visuelle, charte graphique et site web) pour le Cercle des Grandes Maisons Corses. La marque du Cercle est un cerf, sur un fond rouge représentant le soleil. Le concept graphique est intitulé "U Cervu Rossu" - le cerf rouge même étant une espèce unique à la Corse qui, durant les années 80, était en voie de disparition mais qui, suite à la création de parcs naturels protégés, a proliféré depuis.
Visit www.lesgrandesmaisonscorses.com
Visit www.galle.com