Tuesday, 10 March 2015
Smart Luxury
Saturday, 16 August 2014
Faking It
Tuesday, 18 March 2014
Luxury and enlightenment
Tuesday, 18 February 2014
Subjective luxury
Sunday, 21 July 2013
Technology vs Enchantment
Download it here.
Tuesday, 31 July 2012
The birth of technoluxe
Download it here.
_
Friday, 8 June 2012
Chan or the art of luxury
by Alexander Gallé
Tuesday, 28 February 2012
Virtual Icons
2012 is the year of mobile. Of course, so was 2011, and 2010, and every year since the first internet enabled phones came on the market.
But 2012 is definitely more interesting for mobile, because of the mesh this particular medium – and I am calling it a new medium – is now able to lay over reality as we experience it.
We have all seen the way citizens around the planet used their mobile phones to film and upload footage at demonstrations throughout 2011. Looking at the resulting footage on YouTube, one might even be tempted to say the filming and uploading was the action: for every tiniest bit of police interaction, hundreds of citizen-journalists raised their mobile phones to record the event.
Games will be the leaders in the sector, defining the medium itself. It’s one thing playing a game of shoot-em-up in an imaginary 3D world, it’s something else playing it on your iPad, shooting fictional characters that appear on your screen while you run around the corridors of your own house. On your tablet, a ghost may appear sitting at your kitchen table, using the perimeter and lighting set-up of the real space as you walk around it.
Such interaction would, once and for all, enable the platform to truly become a medium in its own right, with its own, intrinsic idiosyncrasies that stimulate a user engagement of an entirely different kind.
A simple adaptation of this technology for the luxury sector would be a printed paper strap that shows the user what a particular watch might look like on his wrist: just wrap the strap around your wrist, point your phone camera at it and see a 3D file of the watch around your wrist instead. This way, online watch retailers could replicate the in-store experience of trying on a watch.
From here, it’s only a small step thinking that augmented information could be networked, searchable and shareable, enabling you the kind of interaction with reality that is normally associated with web 2.0 websites. Were you ever enchanted by the way experts on Antiques Roadshow manage to weave stories around the antiques placed in front of them, enhancing the emotional connection we have with them? If you were, then you will understand the true potential of this technology and the relevance it has to the luxury sector, a sector in which objects are always iconic, always imbued with some kind of information that reinforces our emotional connection with them.
Tuesday, 27 December 2011
Digital Artisans
Digital Artisans
This month sees two interesting acts being debated in the US Congress, called the SOPA (which stands for "Stop Online Piracy Act") and the Protect IP Act. While they're still being debated, it turns out a judge in Nevada has already taken it upon himself to start the most radical repossession of internet domains to date, acting upon Chanel's request to divert 600 domain names from their owners, who are suspected of either selling counterfeits or linking to sites selling counterfeits.
I won't go into the details to describe the futility and absurdity of such actions, since I already covered the subject in great depth in a previous article called "Countering the counterfeits". Needless to say, however, that - whilst they will do some damage to our online freedoms, as well as increase the barriers of entry for perfectly legal new market entrants (thus jeopardising the great contributions to the world that will be made by the next Google or the next Twitter) - these acts, whether right or wrong, will do nothing to stem the tsunami of transformation which started in the early 90s and is very far from seeing its peak...
Indeed, the digital flow is soon going to be a much bigger flow than the one between buyers and sellers of products and services. This is not just a simple rewiring of product distribution networks: the very products themselves which our customers are buying online will soon be nothing more than "embodied data", thanks primarily to the exponentially increasing capabilities of 3D-printing.
3D-printing has yet to receive the amount of mediatic exposure it deserves, considering the huge impact it will have on manufacturing. Simply put, it is the technology that enables 3D object files created on a computer to be "printed" into real, physical objects. This printing can happen at a prototype developer's end, or at a manufacturer's end, or at a final consumer end. There may be a difference in scale, but all 3D-printing processes effectively work as follows: a printer spurts out tiny amounts of raw material, say, a plastic paste or a metal powder onto a base, aggregating more and more material until the object has been created into the shape it is supposed to be. You could think of it like a computerised pottery wheel, only instead of clay pots, the 3D-printer creates anything from furniture to tableware to automobile parts. Need a new lampshade to match your new dining table? 3D-print it. Need a new cylinder or brake pad for your car? Email the part's 3D file to your mechanic and get him to print it out.
Now, it may not be immediately obvious how this will impact the sector. The first result is, of course, that it will open the gates for low-cost prototyping and product development. However, that would just be scratching the surface.
You may remember, in a previous column, I described Belgium as the YouTube of beer: thousands of small producers watching each other's products and methods, looking for ways to improve their own, in constant dialogue with their audience the way music bands are with their fanclubs, without the constricting denomination system you have in, say, Champagne, where the rules of wine production have been set in stone, a protectionist system that is clearly to the long-term detriment of the producers themselves as the rest of the world continues to evolve new and better methods. The result, for Belgian beer, is a constantly evolving, constantly improving aggregate product.
With this in mind, imagine an online space, similar to YouTube, in which producers get to upload 3D files they have created or "mashed up" from other people's designs, and viewers get to comment and enter into a direct dialogue with creators and with each other. After a while, you would get the same kind of memes and internet phenomena we have seen on YouTube and Reddit, only instead of movies, they would be files that are at any moment able to be turned into real, physical objects!
Just as you have very popular creators of video content on YouTube today, who do not need any kind of television deal to "make it big", so you will have a worldwide popular designers creating the kind of products which today require the economies of scale of large established companies to be produced at an affordable cost. In many sectors of manufacturing, the effect will be similar to that witnessed in the music sector, where the direct connection between bands and fans is increasingly turning the big labels into a thing of the past. Here again, the digital medium will have made possible a "retour aux sources" for the luxury sector: a return to the values of individualism and craftsmanship. The digital revolution will have brought about the return of the craftsman, the digital artisan.
Visit the Gallé website at www.galle.com.