Monday, 26 September 2011

Luxury Humans

"Luxury Humans" was published in Luxury Briefing in September 2011.

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Luxury Humans
by Alexander Gallé

Warren Buffett once made the following analogy:

If you were given a car on your 18th birthday and told it could be whatever car you wanted it to be - the best looking, best performing car - but you were told this was the only car you would ever have, wouldn't you read the manual at least a few times? Wouldn't you look after it obsessively, fix any problems - no matter how small - as soon as they arise? Wouldn't you generally try to keep it clean and functional as long as possible?

Well, now replace the word "car" with the word "body" and you'll know what to do.

The "best looking, best performing" cars are, of course, supercars or luxury cars and it befits a magazine like Luxury Briefing to discuss how they are made.

I'm going to go out on a limb here, and write an essay about the best looking, best performing bodies (including the brain). And, given that my domain is design and technology, I'm going to talk about the ways in which technology can help us arrive at a place where these super-humans turn into luxury-humans.

Let's start with a crude definition of the typical luxury product: longer, faster, better. Luxury cars last longer (Mercedes, for example, typically last over 200,000 km). They are faster than your average car, any supercar will easily beat 300 km/h and go from 0 to 100 in under 4 seconds. They are better built, respond better to the driver, hold the road better, provider a better driving experience overall.

Longer
In the context of human bodies, lasting longer means living longer. There are three key technologies that will help us achieve this:

1. cell regeneration, including neurogenesis, which means our brains get to not shrink by the current 30% over the course of our lives. Cell regeneration technology will ensure that the cells our bodies generate when we are 100 are of the same quality as the cells they generate when we are 10 i.e. no DNA damage from mitochondrial exposure and oxidation, and no telomere reduction on cell division. Aside from lasting longer, this means our bodies won't actually age, or at least not at the same rate they do today.

2. body parts replacement. Just as an old luxury car sometimes needs a new carburetor, we may need a new liver that is made-to-measure. The best way to do this is by using our own body's stemcells and grow a new one.

3. nanobots. 40 years ago, your typical computer would have been the size of a large dining hall and had little more power than today's pocket calculator. Today, computers with 1,000 times more power occupy spaces 1,000 smaller. Even a significant decrease in the rate of progress will ensure that, within 10 to 15 years, computers the size of our bloodcells will operate inside our bodies, monitoring and repairing biological damage at the smallest level, fighting viruses and bacteria, complementing and perfecting our own body's immune system.

Faster
A faster computer, with a faster connection, allows you to do more, to do more than one thing at the same time, to process more info without having to wait for the processing time itself. Faster bodies means we get to live more in the same amount of time. The idea of enhancing the brain, especially, is very appealing. For example, a combination of chemical and nano-technological processes that would enable you to learn anything at degree-level within just a few days, simply by enhancing the current system of serotonin-based positive neural feedback that forges new links between different neurons and leads us to enjoy learning new things, or by integrating nanobot 'prosthetic neurons' that take over connections between various parts of the brain.

Better
Being better humans is what it's all about. Since the earliest Greek philosophers, we've been looking for ways not just to live better lives, but also to be better humans. Over the last few thousand years, we have effectively been improving our software at an exponential rate, focusing particularly on the information that exists between us in the way of shared knowledge (broadly speaking: culture). It seems logical that improving the human hardware to match the rate of improvement in human software would be the next step in our evolution.

I'm aware that some of these ideas may seem somewhat far-fetched, yet many technologists have put forward estimates that these technologies I have written about here will be available, at least in their early forms, within the next 20 years. If there is one sector where such a timespan sits perfectly comfortably within the bigger picture, the luxury sector is it: many luxury brands have been around for five or even ten times longer. However, there is another variable that will be highly critical for luxury brands, which it hasn't so far: ephemeralization. I mentioned this term in my last essay, but didn't go too much in depth.

The word "ephemeralization" was coined by Buckminster Fuller, who used it roughly in the sense of "doing more and more with less and less until you can do everything with nothing": a gradually smaller and smaller amount of materials and effort are needed to accomplish more and more useful functions. We get better and better at using materials in more sophisticated ways, so we need less and less quantity of materials and effort. A classic example would be that it took Magellan two years to sail around the planet in a wooden sailing ship in 1520. 350 years later it took a steel steamship two months to do the same. 75 years later a plane, made of metal alloys, took 2 weeks to fly around the planet. 35 years later a space capsule, made of exotic metals, takes 1 hour to circle the planet.

Not only can we do more with less, the rate of doing-more-with-less-ness is increasing. There is an acceleration taking place. That acceleration is the reason why the coming 20 years will be far more exciting, but also far more critical for luxury brands than the previous 20: there comes a point where luxury brands will need to transcend the philosophies they've been exploring over the last couple of centuries, where technology will redefine what it means to live a life of luxury, a luxury-human life.


Visit the Gallé website at www.galle.com



Saturday, 27 August 2011

Countering the Counterfeits

"Countering the Counterfeits" was published in Luxury Briefing in August 2011.

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Countering the Counterfeits
by Alexander Gallé


Having written on a few occasions about the frictions between luxury brands and online companies like eBay and Google over the issue of counterfeiting, I was a little disappointed by the absence of real "digital thinkers" in the debate on the subject held at the FT's Business of Luxury conference in Lausanne, which brought together various parties in the luxury sector to discuss what should be done.



As I see it, there are two ways of discussing the threats and opportunities of the digital revolution.

The first way is to put forward what we think should happen, and argue that "people must do" this or "the government must do" that, in order to get there. Let's call this the "prescriptive view", since it argues what must happen, rather than what will happen. Of course, the chances of it all happening the way we would like are very slim: things rarely happen the way we wish them to, especially if our wishes are framed by a set of dynamics that no longer correspond to the way the world actually works.



The second way is to look objectively at the properties of the different elements in action:



- the properties of networked information

- the properties of digital technology

- the properties of people

- the properties of luxury brands



We then look at the most likely chain of events in order to adapt our strategy. This is the "descriptive view", which this article, ideological views set aside, will aim to adopt.
 


The descriptive view starts with an analysis of the different properties of networked information itself.

The debate in Lausanne was triggered by a speech, made by Gian Giacomo Ferraris, CEO of Versace, outlining the actions Versace had taken against Google to "cut out links" that take users to websites selling counterfeit goods. 



This approach, I believe, is based on an outdated and false description of what networked information is and of how it behaves, which dates back to a metaphor that was quite popular in the 90s. Back then, we often heard the metaphor of an "information superhighway", a highway on which information runs like automobiles, which served its purpose to some extent: it explained the concept to people who were used to thinking about physical, mechanical things like pipes, electricity cables and motorways. But the problem with such metaphors is that they set one's mind up for a set of relationships that may not exist. If action is then taken to counter a perceived relationship, it will be ineffective and, in the worst case scenario, trigger off unintended consequences.



Networked information doesn't flow in neat superhighways that you can just cut off and redirect. To wrap our heads around the futility of "cutting out links", let's try looking at it as a liquid. Rather than "cutting out" segments of the information superhighway that take users to counterfeit sites, we now see Versace's actions as something more like plugging holes in a leaking bucket.

However, even this metaphor lets us down: information being liquid, the tools that are used to search for information are themselves also liquid, since they are themselves made of code i.e. information. So, trying to plug one hole in the hopes that information will stop leaking is only a momentary fix: it is just as easy to replicate the hole as it is to replicate the information going through it.

We saw this a couple of years ago, when a Swiss bank tried to force the Wikileaks website to close down through the court: within a few days of closing down the site, hundreds of mirror sites were online, hosted in different countries around the world, each containing the same information as the original Wikileaks site. Opening a court case in each separate country was simply unfeasible, and would have been equally futile.

Search engines come two-a-penny nowadays. As we have seen in the music and film industry, people looking for pirated music and videos simply do not use Google. They use one of the thousand sites that search through information storage centres like Megaupload, Megashares, Rapidshare, Wupload, Hotfile, 4Shared, Netload, Mediafire, etc. If they don't want to use the web, they'll use something like eMule or Atlas or any of the other hundred Napster-inspired peer-to-peer applications that allow them to search for files that aren't hosted on the web but on other network users' own computers.



Furthermore, the "cutting out links" approach assumes that the technology used to manufacture and distribute counterfeits today will itself not evolve. This is, of course, the opposite of what is actually happening: the key feature of digital technology is that it enables what Buckminster Fuller called "ephemeralisation": doing more and more with less and less, until eventually you can do everything with nothing. 



The descriptive view continues... Let's look at the properties of people and ask ourselves why counterfeiters are so commercially successful. The answer is simple, when you look people in the eye: counterfeiters are successful because people want counterfeit goods. Or, rather, people want luxury goods at normal goods' prices. 

Is there anything unusual about this? Not really. It's the same force that has been driving all markets since market economics began, leading everyone to continuously sell better goods at lower prices. Moral judgment set aside, it's important to see the forces we are dealing with as they are, not how we would like them to be.

Is there any use advocating that "governments must do more to educate people that buying counterfeits is bad"? Aside from the question of whether governments are any good at educating people, the task itself is like working against gravity. Any economist would argue that the greatest benefits are reaped by those who manage to move mountains at the touch of a finger by letting gravity do most of the work for them instead, thereby producing something people want at the price they're prepared to pay for it. With a bit of thinking outside the box, however, the opportunities for bona fide goods manufacturers are there to be taken. It may mean the redefinition of some brands we currently think of as "luxury", but it'll also mean the birth of many new and better luxury brands.

Change is a necessary precondition of evolution, and evolution is a defining characteristic of the luxury sector. 

I wrote earlier that digital technology enables "ephemeralisation". The definition is worth repeating, not just in the context of counterfeiting, but in the context of what it means to be a luxury brand. Ephemeralisation: doing more and more with less and less, until eventually you can do everything with nothing. With this in mind, let's ask ourselves what it is the luxury sector currently produces. If all that differentiates your product from a cheap counterfeit is the legality of your label, can you really claim that what you are producing is still "luxury goods"?

Let's look at some luxury goods that are not counterfeited. McLaren, for example, produce something so technologically advanced that you just can't fake it. You could probably copy the overall shape of the latest McLaren and stick a 3-litre Alfa Romeo engine inside, but what would be the point? The experience of driving it would be nothing like the original. Bringing leading-edge technology into the product means that a luxury brand can now leverage its philosophy of excellence, to produce something even more unique and special that people will be prepared to pay a premium for. Apple, to give another example, seem to be doing this very well...

Rather than using the law to force digital technology companies to sever their limbs and perform at a lower level than their full potential, luxury brands should embrace them, using their technological power to leverage their own unique qualities, taking luxury to a new level of jaw-dropping amazement and delight, and rediscovering what making a real luxury product was all about to begin with.


Feel free to download this article in PDF format from the Gallé website:

Wednesday, 25 May 2011

Bitcoin: a designer's point of view

"Bitcoin: a designer's point of view" was first published in the May 2011 edition of Luxury Briefing, the luxury industry's trade magazine.

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BITCOIN - A designer's point of view
by Alexander Gallé

Every now and then an idea comes online that you just know has all the potential to create a huge dent into the fabric of the universe.

Sometimes, the idea and its execution are so perfect that they propel themselves directly into the world, straight to the top. Such is the case of HTML itself, for example, or of hugely successful companies like Google and Facebook, which define new steps in how we interact with information and with each other.

Other times, the idea is there, but its initial form has a weak spot which later gets perfected by like-minded players coming further down the line. Napster was such an idea: it had some weak spots (which led to its downfall), but completely revolutionised the music industry by introducing peer-to-peer filesharing to its consumers, opening up the way for Gnutella, for example, which was already quite popular while the judges were still trying to figure out what Napster's weak spot actually was.

Bitcoin is such a big idea. The only thing we don't know yet, at this point, is whether it is big in its current execution, or whether it just sets the paradigm for other players to play within.

To give you an idea of just how big it is, I'll need to explain a little bit about monetary economics. Please note, no ideological point is made here, just an observation of how a system will exist simply because each individual user within it will see personal benefit in using it.

Now... The key difference between Milton Friedman and Friedrich Hayek - two free market economists - is that Friedman advocated that, in order to ensure the free market's stability and continuity, government should focus its efforts on the policy of dictating the quantity of money supplied to the market, and its price (i.e. the interest rate set by a central bank).

Hayek, on the other hand, argued that it is illogical to advocate the benefits of the free market but then advocate that the one product everyone sells and buys when they're buying and selling their own goods - i.e. money - should have its own supply and price dictated by a centralised bureau. This, in Hayek's view, was akin to saying that, just because everyone needs food to work, you can have a free market in labour but that you should "stabilise" it by controlling, Soviet politburo-style, the supply of food workers need to perform their labour. Central control of food led to huge famines in the Soviet Union, and central control of money leads to the economic woes we experience in the West. If money is a product like any other, it too should have its supply and prices dictated by the free market.

In other words, Hayek advocated the superiority of a money separated from sovereignty. He had a point: monetary policy is always being advocated to satisfy some other economic goal, rather than simply to ensure that the money itself be as good a product as possible. If money is a product like everything else, its evolution should follow the same evolution dictated by users' feedback and competitors' innovations, just like any other product. If a particular type of money is, as a product, superior to its competitors, it'll be in consumers interest to prefer it over others, until something better comes along. Such superiority can not be achieved if the quality of the product is always compromised by political goals, or by economics goals other than the quality of the product itself.

Enter Bitcoin, the world's first peer-to-peer online currency, which is only a couple of months old. Online currencies have been attempted before, of course: when Paypal started out, the goal was actually to create a private online currency people could use just to buy things online. It's only when site users started enquiring about this other thing - the online payment processing tool Paypal were promising would come soon on their website - that Peter Thiel and his partners decided to put their online currency ideas on the backburner and focus on this opportunity instead.

But nothing is as powerful as an idea whose time has come, and ten years later it is very clear that Paypal would have never been been as good an online currency as Bitcoin. This, for the simple reason that Bitcoin is decentralised: it's peer-to-peer. Transactions in Bitcoins are done entirely between buyers and sellers, just like cash, not relying on any third party to process the payment. In that sense, it's the closest thing to cash you can have in an online environment. Unlike cash, however, there isn't even a "central bank": the total quantity of Bitcoins is dictated by an algorithm that has nothing to do with a particular country's need to boost exports, support its mortgage-paying voters, or other factors that are nothing to do with the money's quality itself.

There was a time, centuries ago, when all money was peer-to-peer, a time when money's quality as a product wasn't dictated by anything other than the vast number of individual users preferring one type of medium of exchange and store of value over another: gold. Bitcoins are more akin to gold than anything else. The idea that the adoption of Bitcoins would lead to some kind of new gold standard is, however, entirely mistaken: a gold standard is about dictating and maintaining a fixed price between gold and one's currency (whichever one you think of as the numeraire), when the whole point of Bitcoins is that their price will simply be dictated by demand and supply, along with any other competing currencies. As for Bitcoin's security: the encryption systems used are the SHA-256 and ECDSA-256 algorithms, used by the majority of mainstream banks, which would require the invention of quantum computers to be unlocked within a human lifetime - at which point, of course, Bitcoin (or another company) could simply create a quantum encrypted currency.

What this means is that we now have a secure medium of exchange which is designed to be independent of economic motives other than its own quality (which can itself be improved like any software in v.2.0, v.3.0, etc.). It has the same potential to act as an international reference point as precious metals, but is entirely non-physical and usable in online trade. It is designed to be as easy to transfer accross the planet as sending an email, and without any mark-ups to distort its spot price.

Truly a design and technology breakthrough, then, a product in a class of its own. Like any design, however, the only really important measure is how people interact with it. Let's see how it catches on...

Visit www.bitcoin.org

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Wednesday, 23 February 2011

Cercle des Grandes Maisons Corses: brand identity and website



Gallé Studio design brand identity for the Cercle des Grandes Maisons Corses, the Corsican hotel and travel services association. The Gallé studio in London presented yesterday the graphic communication (visual identity, graphic charts and website) for the Cercle des Grandes Maisons Corses. The association's marque is a deer on a red background representing the sun. The concept is entitled "U Cervu Rossu" - the red deer itself being a species unique to the island of Corsica which, in the 80s, was in danger of becoming extinct but has since experienced something of a rebirth thanks to the creation of protected national parks on the island.

Le studio Gallé à Londres a présenté hier la communication (identité visuelle, charte graphique et site web) pour le Cercle des Grandes Maisons Corses. La marque du Cercle est un cerf, sur un fond rouge représentant le soleil. Le concept graphique est intitulé "U Cervu Rossu" - le cerf rouge même étant une espèce unique à la Corse qui, durant les années 80, était en voie de disparition mais qui, suite à la création de parcs naturels protégés, a proliféré depuis.

Visit www.lesgrandesmaisonscorses.com
Visit www.galle.com

Wednesday, 8 December 2010

Flow and the City

Flow and the City was first published as an essay in Luxury Briefing, in November 2010.

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Flow and the City
by Alexander Gallé

The concept of Flow has interested quite a few interactive designers since the publication, in the mid-90s, of "Flow: The Psychology of Optimal Experience" by Mihaly Csikszentmihalyi. This article aims to increase awareness of Flow to designers and design-thinkers in other fields, not only in the luxury sector, but in transport design, urban design and architecture.

Csikszentmihalyi's book discusses the idea of human happiness as a state of mind, called Flow, wherein a person is so fully engaged in the interaction with, say, a work project or the study of a new subject, in the activity for its own sake, that s/he enters a state of low self-centeredness and complete absorption with the activity's own intrinsic purpose.

You would, for example, think of Flow as the condition Michelangelo was in when he painted the Sixtine chapel: he spent days on end in a state of heightened concentration, entirely dedicated to the work in and of itself, pausing only briefly to eat or drink, sleeping only out of physical exhaustion and waking up refreshed enough to simply continue where he left off and immerse himself in the task.

Aside from Csikszentmihalyi's analogies in the arts world, you could think of their equivalent in the sports world, e.g. Ayrton Senna describing a "heightened" state of mind during his races. You could think of Flow in the music world, e.g. bass players describing their flow of interaction with drums and melody as being "in the pocket" or "in the groove". Or, you could think about Flow in oriental forms of meditation and spirituality e.g. Zen, Taoism as well as some martial arts masters describing an altered state of consciousness.

In fact, there are a great number of experiences you could term as Flow in normal daily life: computer programmers getting into a state of Flow they describe as being "wired", mathematicians being "in the zone", etc.

Flow is, in other words, an innately positive experience, known to produce intense feelings of enjoyment, as well as optimal performance, personal growth and skill development (see figure).

Why the theory of Flow should be interesting to designers - and interaction designers specifically - is very simple: it is the ultimate measure of quality for any object which has been designed to match its interaction with users in such a way that the latter stop thinking about the interaction and become able to focus and immerse themselves in the task beyond the interface.

Just as you don't think about moving your left and right leg when you walk, a properly designed interface will let you interact with an object without forcing you to think about the interaction itself.

Automobile interiors, for example, have been largely designed to achieve this. A car that has been designed with Flow in mind is a car that you drive in such a way that it becomes like an extension of your own body. The car's interface doesn't obstruct your chain of thoughts as you accelerate, decelerate, turn left or right in order to go through space.

This is especially important in the automobile sector, for two reasons. The first is that we obviously don't want users to think too much about the act of driving itself when they should be paying attention to the road. The other is that driving a car is a very immersive experience: the driver is literally "inside" the car. From an interactive point of view, you "interact in" the car, becoming one with the car. The experience is very powerful, especially in luxury cars where - depending on the brand philosophy - this immersive interaction experience can be even more important than the car's performance itself. This is an altogether different and more intensive experience from other designed objects or interfaces where the object is something to "interact at". The "interacting at" part of driving happens between the user-car entity and the road / city. More on this later.

As technology and product design have converged, the impact of Flow on design has greatly increased, especially in terms of commercial success.

For example, the huge commercial success of both the iPod and the iPhone can be largely attributed to Flow. When the iPod came out, there were already a few mp3 players on the market, all performing pretty well in terms of playback quality and other intrinsic factors relating to sound itself. The key differentiator for the iPod was Flow: the way the interface "plugs into" the user's way of thinking about data. This was even more true for the iPhone, which not only turned the hardware into an "all-interface" object, but managed to make all interaction within that space very fluid, thus opening the possibility of Flow between the user and the information space behind the interface.

This is exactly the "invisible perfection" Coco Chanel described when talking about luxury. It is an approach to the making of things that places the user's experience of the product at the starting point of the design process, the object's functionality - and ultimately its commercial "raison d'être" - being to add quality to the user's experience of life, through the object.

So, if Flow-oriented product design creates such added value to commercial products that it elevates them into the realm of luxury, is it conceivable that other areas of design might also benefit from Flow thinking?

I mentioned, a couple of paragraphs ago, that Flow thinking had transposed the "interacting at" part of vehicle design so that the user and vehicle become one entity, interfacing with the road or city. This leads one to the natural conclusion that a new field of interaction design would be called for to solve the frustration and unhappiness that exists between users and cities. Looking at user frustration, for example, notice the difference between computer rage and road rage: users might hit their monitors in anger over their computer's inability to connect with a printer, but you rarely see car drivers hit their car in anger at its inability to get them to their destination. The anger is in the poor "interacting at" part, i.e. the city and transport system which the user / vehicle interacts with (which, unfortunately, sometimes involves other users and their vehicles, or large clunky buses...).

In other words, the city itself, and certainly its transport system which is the cause of endless user frustration and unhappiness, needs to be re-thought from an interactive design point of view in such a way as to open up the potential for Flow. This would result not only in happier citizens, but also increase the level of productivity and optimise their performance.

For luxury car companies, it might mean treating customers like club members, giving them access to preferential car parks or even preferential traffic lanes in a given city. For example, in these hard times, how much would London be prepared to rent out its bus lanes to Bentley for? I'm aware that this idea might be very unpopular, but it might in itself trigger off a new way of thinking about cities and traffic that would enhance the luxury experience of the car as well as the flow experience of the other stakeholders (i.e. the total group of citizens).

In the context of Flow, what might an "invisibly perfect" city look, feel and behave like?

Well, continuing with the theme of urban transport... Contrary to current practice in public transport where users relegate control of the vehicle they use to a collective driver - i.e. buses, trams, underground trains, etc. - Flow thinking would almost certainly advocate much higher levels of interactivity between moving citizens and the urban space. Just as your iPhone doesn't take over your journey in information space, so the perfect urban transport system should not take control over your journey in real space, in order to increase citizen happiness and Flow. Instead, just as on the iPhone, design and technology must focus on working seamlessly in the background to make your highly interactive journey smooth, simple and effortless.

Hence, you can be fairly sure that the commercial success or failure of the self-driving vehicles Google has recently been testing will be a factor of the interactivity they still allow users to have with the city. Anyone who's ever sat in the back of a taxi during a traffic jam will recognise that there is little happiness to be gained from handing over total control to someone or something else. Equally, centralised management of vehicle movement is unlikely to yield anything like the same results as peer-to-peer interaction.

Instead, you can imagine a kind of "augmented driving" system that enables drivers to still drive at will, with technology ensuring smooth interaction between vehicles and the city, as well as between each other, so that traffic lights, for example, might be a thing of the past, as cars detect each others' presence and keep a safe distance from each other, despite crossing each others' paths. Just as we currently have net neutrality in terms of data flow, you could set some vehicle algorithms to ensure traffic neutrality, which means, for example, that a user's sudden decision to turn into a road beyond the lane s/he currently occupies would simply activate a "meshing", or "zipper" algorithm between two lanes of traffic. Once such a system were in place, and running safely and effectively, you would start seeing much bigger commercial uptake for narrower vehicles, like the Monotracer cabin-motorbike by Peraves, which has all the interior comfort of a car, albeit that the driver and passenger sit one behind the other, the way they do in a jet fighter airplane. An increase in narrower vehicles, in turn, would increase lane usability, as you get to fit more vehicles within the same lane width. This ensures faster and smoother traffic, and so the system slowly but surely evolves towards increased happiness and Flow as users interact effortlessly with the city space.

Once you 'get' this way of thinking about interactive object design, things like the recently redesigned Routemaster buses, for example, just look like they're missing the point, beautiful and iconic as they may be (believe me, as a designer, I fully appreciate their beauty as well as their iconic status). I cannot help but think that the designers of the original Routemaster would probably be very surprised if they knew we're still using buses at all. I mean, this is 2010... Looking at science fiction movies of the 20s and 30s, like Fritz Lang's Metropolis, we were all supposed to be flying around the city using anti-gravity fields by now... Having said that, it's true that there are some moments of delight to be gotten out of the Routemaster: the simple feeling of freedom you get from hanging off the back of one is wonderful. But how does that compare to the proposition, say, of getting to any destination in London within 10 minutes, or of being able to hold twice as many meetings because the city's design idiosyncracies don't form an obstruction to your day's plan? Even sticking to today's technology, compare the brief moment of joy hanging off the back of a Routemaster on a sunny day with the sheer exhilaration of scooting around the city on a Vespa...

I have focused on urban transport, because it is such an obvious sector open for improvement, and because it illustrates most clearly the lessons that can be learned from interactive design's application to information space, and its direct parallels in the interaction with real space.

Ultimately, however, I believe the lessons hold true for any sector that puts people in a position of interaction with each other, with the space between us and with the constructs we have put in it to live our lives. In all sectors, Flow is achieved when the medium of interactivity itself disappears from the user's awareness, so that s/he can complete a task the way one interacts with, say, an iPhone rather than with an old and clunky operating system.

What are the implications of this? Well, once agility, smooth movement and Flow are achieved in a particular sector, shared physical space users (e.g. citizens) all become much more aware of the creative potential within the space itself, which leads to second and third generations of development that are inconceivable from the point of view of the observer who considers the first generation.

For example, there are today colossal businesses like Twitter, Google and Facebook that rely on opening up the potential for happiness which can be found in an intrinsic feature of information space - searching it, or sharing it, for example - in a way that Tim Berners-Lee couldn't really have conceived of when he designed the http web protocol and the html web development language.

In the same way, augmenting interaction with the city space will quickly open up new opportunities of interaction we have yet to even imagine. Millions of people increased their general level of Flow and happiness with the ease of buying and selling online, using first generation web companies like ebay and Amazon: at that point, in the online world, what could be more satisfying than being able to see every possible version of a product at the click of a mouse? Similarly, the idea of getting to one's destination within 10 minutes from leaving one's home is just the first generation of applications one can associate with augmented Flow of interaction with real space. Compared to what we have today, it would be luxury, and not just of the "invisible perfection" type. But it would be just the beginning.

Visit the Gallé website at www.galle.com


Friday, 22 October 2010

Technological evolution: fine wines and fast cars

"Technological evolution: fine wines and fast cars" was published in Luxury Briefing in October 2010.

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Technological evolution: fine wines and fast cars
by Alexander Gallé

The FT Innovative Design and Technology conference is taking place later this week. I'm itching to hear the speakers and am beginning to feel the adrenaline boost that - in the manner of Pavlov's dogs - technologists feel at the expectation of new "brainfood".

There was a time, not so long ago, when "technologist" was a job title. A technologist was a person who proposed and evaluated IT solutions to a commercial problem. The term quite accurately reflected the can-do-it-ism of the dotcom era: "being digital" was above all else a way of seeing industrial processes - including labour and machinery - as information processes, as bits rather than atoms.

But being a technologist today is really much more than this. After all, showing that bright and beautiful things are possible, and showing the way to achieve them, is more than a job title. It's an attitude, more closely related to a political outlook than a profession. 20th-century intellectuals may have believed in statism, whether socialist or conservative, but 21st-century thinkers seeking human progress, liberty and emancipation cannot, in my view, be anything but technologists.

A technologist attitude is what makes possible the creation of a new fine wine to beat all fine wines, by applying new technology to the process of picking the grapes, of transporting the grapes, of macerating the grapes, etc. This is what has been achieved with Chêne Bleu, the fabulous wines produced at the Domaine de la Verrière near Mont Ventoux, whose white wine (Aliot) won a gold medal at the IWC, and whose reds (Abélard and Héloïse) each won a silver.

These wines are, of course, luxury products. The combination of pioneering spirit, pure love of the subject, and dedication to technology elevates the quality standard to new heights, as well as the price tag: starting at £60 a bottle, this wine is clearly "not for everyone".

Taking the "not for everyone" approach to extremes, the new McLaren 12C was launched last week. The price tag is what it is, of course. But, more than anything, what this car epitomises to me is technological evolution.

For example, a feature once seen only on the McLaren F1, such as the ultra-safe carbon fiber "tub" seat or monocell (which allows the F1 driver to just walk out of a burning car without so much as a scratch on him) used to cost over £100,000 to make. On the new McLaren, it costs only £6,000! Give it another decade and it'll probably come as a standard in every production car around the globe.

Technologists such as Frank Stephenson, the new McLaren's chief designer, are the brains among us who take the "not" out of "not for everyone". Left to their own, away from the finger-wagging politicians, they ensure that new technologies become more available at lower cost to a wider segment of the producing sector, leading eventually to an overall improvement in the quality of everyday products. Moore's Law - twice the speed at half the price - is a rule which has applied to new chip technology for the past 40 years, as anyone familiar with the "Gordon Gekko on the beach with a brick-sized cellphone" scene from Wall Street will be aware of.

What was, only a few years ago, available exclusively to the richest and biggest companies, is now available to the smallest of market entrants, thus boosting competition in new market sectors and increasing accessibility for everyone. Luxury designers, take note...

Visit the Gallé website at www.galle.com

Monday, 12 July 2010

Luxury Briefing: the Alfa Giulietta website

"Love & Mayhem: the New Alfa Giulietta website", by Alexander Gallé, originally appeared as a column in Luxury Briefing's July 2010 edition.

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Love & Mayhem: the new Alfa Giulietta website
by Alexander Gallé

When I first started writing the Luxury Briefing column, a few years ago now, the idea was to call it "Love and Mayhem", focusing my analysis of the luxury sector's online activities on websites that make your heart beat faster.

Just as the best theatre plays display man's struggle with the forces of Eros (Love) and Thanatos (Death), just as Jean-Luc Godard judged that all you need to make a good movie was a girl and a gun, my thinking was that the best experiences - both online and in life itself - are the ones that bring you ample doses of love and mayhem. There can be no doubt about it: the best online experiences are informed by the language of film, and what is luxury about, if not to bring you the best possible experiences?

Alfa Romeo is a brand with a heart. Because of this, it sits in a brand category of its own. If you have any doubts about this, go on YouTube and watch any car review show you can think of. It's all about torque and horsepower and little niggly facts that make the critics compare and contrast different cars against each other, until you get to an Alfa Romeo. Suddenly, the sternest critics are prepared to throw it all away, they forgive the car any possible weaknesses they would normally pounce upon, and talk about love, about heart palpitations, about latin passion and the pleasure of driving careless and free like a leaf in the wind.

The new Giulietta's website presses those very same buttons. Just as there are plenty of sceptics that will tell you the electrics on the dashboard aren't up to standard, there are plenty of web usability analysts that will knock this website because this or that button isn't where the user would expect it. It is perhaps not completely obvious that there are, in fact, two sites (the Everyday Thrills part, and the Alfa Ego part) so that some people who just don't "get Alfa" will probably remain in their tepid state of lust deprivation.

My guess is Alfa is really appealing to all those people who have had a soft spot for the brand over the years, who perhaps always liked the brand but felt a little disappointed that the key Alfa ingredients were somehow missing from their latest models, and who are therefore prepared to spend a little more time over this site to see if the new Giulietta lives up to the heritage.

To those people, even the loading bar looking like a speedline will add something to the experience, even the way the camera tracks into the scudetto will make them want to forward this site to their fellow Alfisti.

So, yes, it'll probably take them a little while longer to find where they can download the technical specs but, by Giove, listen to that engine roaring and purring, look at that jewel of a car floating through that blood red landscape... Doesn't this website make you just want to fall in love with Alfa all over again and book a test drive?

Visit the new Alfa Giulietta site at www.alfagiulietta.com

Visit the Gallé website at www.galle.com